Android touch Event Dispatch

Android 事件分发(理论上篇—— ACTION_DOWN 发生了什么)

Posted by wanghao on November 18, 2018

Android 事件分发—— ACTION_DOWN 发生了什么

阅读Android 事件分发源码简析,上篇主要基于ACTION_DOWN的情况,我们事件分发在view和viewGroup的具体流向(适合阅读人群:有一定Android开发基础,对view 树状视图有一定了解;源码备注:本次分析基于Android 8.0 源码)

1.梗概

图解事件分发流程

首先,对于刚开始接触阅读Android源码的小伙伴,笔者认为可以借助一些图解流程;先了解一下其背后大致的流程,再扎进源码中进行阅读,避免被太多无关代码干扰无法顺利的阅读主线内容。 那么,既然说到要先用图片大致了解流程,那就先不废话了,直接上图 Android 事件分发 pipeline Android 事件分发 pipeline

由上图我们可知:

  1. 我们的Android系统在分发触控事件时,是先通过一个input Manager Service 将输入的事件传递出来
  2. 在分发的最上层的类是window
  3. 我们的所有view之间的与其父view的通信都是双向的

所以,依图我们来简单做一个概述,触控事件由 输入service发送给window,由window开始下发,到activity到decoView,到contentView;然后接下来就是我们开发自己的layout部分,层层下发;然后,由最底层开始向上通知一个 result(作用后面详解),告知上层该触控事件的处理情况。

decoView部分知识补充说明

Android界面与类对应图

这里补充一点我们android源码view部分的组织结构;首先在我们的activity中,我们都知道一个非常常见的方法

setContentView(R.layout.xxx);

相信很多朋友都不陌生,而这个方法的作用就在于,我们的Activity是持有一个decoView的view对象;而setContentView正是将我们开发者的布局设置到这个decoView中进行呈现;而这个decoView的作用也很明显,由图可以看到,我们的导航栏和状态栏都会被decoView与开发者的布局拼凑到一起形成一个界面。

2.view与viewGroup执行流程

讲解范围概述

在上一部分讲解,相信大家对于我们的事件传递大致有了一个概念,接下来我们来用伪代码表述和流程图初步对代码有个认识(PS:笔者不主张一开始就直接讲解源码细节,容易让人一头雾水,最好可以有材料对相关知识点有个大致了解,有一个主线,避免在源码中迷失),那么,我们首先要划定一个范围,我们目前只针对 activity以下,更多重心会放在事件在开发者的布局传递的一个流程!

讲解范围示意图 范围示意图

view的分发方法讲解

对于view来讲,我们目前主要关注的方法就是:

dispatchTouchEvent()

作用:

  1. 如果 View.OnTouchListener.onTouch 存在发送 event给我们熟知的 OnTouchListener
    //部分代码忽略 
      //noinspection SimplifiableIfStatement
             ListenerInfo li = mListenerInfo;
             if (li != null && li.mOnTouchListener != null
                     && (mViewFlags & ENABLED_MASK) == ENABLED
                     && li.mOnTouchListener.onTouch(this, event)) {
                 result = true;
             }
    
  2. 如果 OnTouchListener 为空,即该event没有被消费,则传递给 view.onTouchEvent(),在该method中调用的也就是我们常见
    public boolean performClick() {
         // 部分代码忽略
         if (li != null && li.mOnClickListener != null) {
             playSoundEffect(SoundEffectConstants.CLICK);
             li.mOnClickListener.onClick(this);
             result = true;
         } else {
             result = false;
         }
         return result;
     }
    

    viewGroup的分发方法讲解

    而对于viewGroup在代码中,主要需要关注的首先同样也是 dispatchTouchEvent(),而viewGroup的dispatch方法与view的作用不同,伪代码如下

     public boolean dispatchTouchEvent ( MotionEvent ev){
      if(!onInterceptTouchEvent){
          for(int i = children.size();i>=0;i--){
              if(children.get(i).dispatchTouchEvent(ev)){
                  return true;
              }
          }
      }
      return super.dispatchTouchEvent(ev);
     }   
    

    由伪代码可以看到,在我们可以看到在viewGroup中dispatchTouchEvent()的作用:

  3. 利用 onInterceptTouchEvent 决定是否要截断当前的事件,调用其viewGroup的父类的dispatchTouchEvent()

  4. onInterceptTouchEvent为false的时候,viewGroup就分发到其所持有的所有child,倒着依次询问child是否能够消费掉该event

viewGroup事件分发示意图

3.view和viewGroup源码详解

开始之前,我们再用一个流程图来简单过一下,代码的一个流程;希望可以帮助小伙伴抓住主线代码进行阅读 完整分发示意图

在看此图的时候,有一点需要注意,我们的view的事件分发的流程一般主要是分析的 Action_Down的情况,而其他状态下的执行路径与我们分析的流程是有不同之处的!

view源码讲解

首先,我们来看流程的最末端view针对一个event的代码阐述

view.dispatchEvent(event)分析

相关讲解链接

onFilterTouchEventForSecurity

OnTouchListener.onTouch

public boolean dispatchTouchEvent(MotionEvent event) {
        //部分代码忽略
        boolean result = false;
         //部分代码忽略
        final int actionMasked = event.getActionMasked();//1.获取当前event中action
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture 
            //2.为了一些新手势,加一层保护性的清理善后
            stopNestedScroll();//停止了nestedScrollview的滚动
        }

        if (onFilterTouchEventForSecurity(event)) {//3.过滤event中的非安全情况(后文有讲解)
            if ((mViewFlags & ENABLED_MASK) == ENABLED //4.在view状态为enable的情况下
            && handleScrollBarDragging(event)) {//5.如果是鼠标操控滚动栏
                result = true;//直接返回true
            }

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null//6.enable的情况下,且OnTouchListernr不为空
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {//7.直接下发给 onTouch
                result = true;
            }

            if (!result && onTouchEvent(event)) {//8.mOnTouchListener没有消费,则分给其他触控事件;此处注意,result == false才能进入 传递给 onTouchEvent(后文有详细解析)
                result = true;
            }
        }

        // 处理stopNestedScroll和手势的情况,非关注点;暂时忽略
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }
onFilterTouchEventForSecurity

该methd是Google为触摸事件的分发指定了一个安全策略: 如果当前View不处于顶部,且View设置的属性是该View不在顶部时不响应触摸事件,则不分发该事件。 即不安全的情况需要满足两点:

  1. 在设定被遮挡时需要过滤该事件(mViewFlags包含FILTER_TOUCHES_WHEN_OBSCURED)

  2. 当前触控事件确实已经被遮挡(event.getFlags()包含MotionEvent.FLAG_WINDOW_IS_OBSCURED)

      public boolean onFilterTouchEventForSecurity(MotionEvent event) {
         //noinspection RedundantIfStatement
         if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
                 && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
             // 满足以上两点不安全的情况,直接返回false,下掉该触控事件
             return false;
         }
         return true;
     }
    
    OnTouchListener.onTouch

    我们常用的 onTouch事件,允许用户有机会获取所用event,并且消费掉该事件

     public interface OnTouchListener {
         /**
     *
     * @param v 被触控事件分发到的view
     * @param event The MotionEvent 包含的所有event信息
     * @return True 消费该事件,false不消费  */  
         boolean onTouch(View v, MotionEvent event);
     }
    

view.onTouchEvent(event)分析

相关讲解链接

TouchDelegate.onTouchEvent

onTouchEvent就已经可以看到我们最常用的部分代码内容

 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();//1.记录坐标点
        final int viewFlags = mViewFlags;
        final int action = event.getAction();//2.获取action

        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE //判断是否开启可以点击的开关
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)//判断长按开关
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;//判断是否可以开启上下文的点击,比如 鼠标右键点击

        if ((viewFlags & ENABLED_MASK) == DISABLED) { //disable的情况处理
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);//设置view内部的Pressed的状态,响应一些比如按下的视图效果
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable; //diable的view也可以消费事件,只是不响应
        }
        if (mTouchDelegate != null) {//如果mTouchDelegate不为空,调用该类(后文讲解) 
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {//a.可以点击的情况情况;b.有悬停和长按显示工具提示框
            switch (action) {
                case MotionEvent.ACTION_DOWN://方便读者阅读,将down放置最上方
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {//非clickable,暂时忽略
                        checkForLongClick(0, x, y);
                        break;
                    }
                     // 1. 必须先满足是鼠标右键 或是 手写笔第一个按钮,才会返回true(后文详解)
                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // 2. 当前视图是否可滚动(例如:当前是ScrollView视图,返回true)
                    boolean isInScrollingContainer = isInScrollingContainer();

                 
                    if (isInScrollingContainer) {
                           // 滚动视图内,先不设置为按下状态,因为用户之后可能是滚动操作(非重点,忽略)
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                         // 不在滚动视图内,立即反馈为按下状态
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_UP:
                 //在下一篇进行讲解
                    break;
                case MotionEvent.ACTION_CANCEL:
                //非探讨重点,暂时忽略
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                 //非探讨重点,暂时忽略
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }

        return false;
    }
mTouchDelegate.onTouchEvent

此为一个触控的代理类,处理一些特殊场景;最常见的应用场景,就是处理 拓展view的触控区域Extend a child view’s touchable area官方文档链接 ,某一些情况下,我们的view展示必须要比较小,比如一个返回按钮 imageViewButton,但是会造成用户点击很难点击到,所以此时可以继承 TouchDelegate类,处理接收更大区域的点击事件

if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
performButtonActionOnTouchDown
protected boolean performButtonActionOnTouchDown(MotionEvent event) {
    if (event.isFromSource(InputDevice.SOURCE_MOUSE) &&
        (event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
            // 如果是鼠标右键,手写笔第一个按钮(详见BUTTON_SECONDARY常量注释)
        showContextMenu(event.getX(), event.getY());
        mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT;
        return true;
    }
    return false;
}

viewGroup的分发方法讲解

dispatchTouchEvent方法分析 查看源码前,我们需要先了解一下 TouchTarget

TouchTarget简析

TouchTarget 是一个viewGroup中内部类,主要描述了触摸对应的child以及所捕获的数目不定的手指的ids

private static final class TouchTarget {
        // 链表最大可回收的长度
        private static final int MAX_RECYCLED = 32;
         // 用于控制同步的锁
        private static final Object sRecycleLock = new Object[0];
        //  ViewGroup 中维护着一个 mFirstTouchEvent, 它是外部记录正在响应事件 View 的链表, 响应完成之后会调用 recycler 方法, 加入 sRecycleBin 这个可复用的链表中
        private static TouchTarget sRecycleBin;
        //内部可复用的链表长度
        private static int sRecycledCount;

        public static final int ALL_POINTER_IDS = -1; // all ones
        public View child;//被触控view
        // 手指id组合位掩码
        public int pointerIdBits;
        // 使用链表的数据结构,指向下一个触控对象
        public TouchTarget next;

        private TouchTarget() {
        }

        public static TouchTarget obtain(@NonNull View child, int pointerIdBits) {
            if (child == null) {
                throw new IllegalArgumentException("child must be non-null");
            }

            final TouchTarget target;
            synchronized (sRecycleLock) {
                if (sRecycleBin == null) {
                    target = new TouchTarget();
                } e// 从链表复用池中取出一个对象, 并重至属性值
                    target = sRecycleBin; // 将当前的表头赋给这个变量
                    sRecycleBin = target.next; // 表头移动到下个位置
                    sRecycledCount--; // 当前复用池的数量 -1 
                    target.next = null; // 将它的 next 置空
                }
            }
            target.child = child;//新的数据进行重新指定
            target.pointerIdBits = pointerIdBits;
            return target;
        }

        public void recycle() {
            if (child == null) {
                throw new IllegalStateException("already recycled once");
            }

            synchronized (sRecycleLock) {
                if (sRecycledCount < MAX_RECYCLED) {//小于回收长度
                    next = sRecycleBin;//将当前对象的回收对象赋值下一个
                    sRecycleBin = this;//自己设置为回收对象
                    sRecycledCount += 1;//回收池数字加1
                } else {
                    next = null;//超过回收长度,就释放掉下一个
                }
                child = null;//view置空
            }
        }
    }

viewGroup dispatchTouchEvent简析

public boolean dispatchTouchEvent(MotionEvent ev) {
    
        //部分忽略
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {//过滤非正常情况,上文有讲解
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                //1.当MotionEvent.ACTION_DOWN进入事件,算是一个事件分发的开端
                //a.当MotionEvent.ACTION_UP 或move不进入事件

                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);//清楚所有 TouchTarget
                resetTouchState();//释放 mFirstTouchTarget的链表之前的所有引用,回收置空,方便不影响下一次
            }//目前,对TouchTarget的理解 数据结构为链表,由用于关联view和pointerId的对像组成的一组链表,同时方便down后面的事件,向下分发的时候
            //可以快速找到分发对象

            // Check for interception.
            final boolean intercepted;//用于viewGroup的拦截 分发的请求直接可以截断不向下下发,而是直接在本层进行处理
            if (actionMasked == MotionEvent.ACTION_DOWN //2.一般情况下,为初始 down和down后面mFirstTouchTarget不为空都会触发的
                    || mFirstTouchTarget != null) {//b.action为 move or up且有子view时会进入,因为 mFirstTouchTarget不为空
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);//执行拦截回调
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {//什么情况下 no touch targets 且不是初始第一次按下?
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {//忽略
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            /*
				intercepted = true时,
				if (mFirstTouchTarget == null) {//此对象为空
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);//调用本viewGroup的super的view的方法,即将结果handled进行了赋值,
                        在后面的 move和up事件过来时,直接当作普通view调用

                intercepted = false时,
                action down move up都会进入该判断
            }
            */
            if (!canceled && !intercepted) {//canceled暂时不考虑; intercepted = false时,进入判断
                //部分忽略
                //1.action = down 进入
                //c. action = up 或 move 不进入
                if (actionMasked == MotionEvent.ACTION_DOWN//当动作为down
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)//暂时不清楚,推测是多指情况下,用到的
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);//移除指定的 手指id从targets的链表中

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        //目前猜测 MotionEvent.ACTION_DOWN
                        // ,才会进入该判断
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();//获取由z轴排序的子view的顺序列表
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();//此种情况为,自定义顺序的情况
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(//一般情况就是默认的index
                                    childrenCount, i, customOrder);
                            //只考虑正常情况下,preorderedList不为空,且取到的view不为空,验证过后直接返回对应
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                           //部分忽略

                            if (!canViewReceivePointerEvents(child)//忽略
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            // 当只考虑MotionEvent.ACTION_DOWN时,mFirstTouchTarget == null ,即 newTouchTarget会为null
                            //当不为MotionEvent.ACTION_DOWN时,需要从链表获取到对应 target(MotionEvent.ACTION_POINTER_DOWN,MotionEvent.ACTION_HOVER_MOVE)
                            if (newTouchTarget != null) {// MotionEvent.ACTION_DOWN 不进入,其他情况
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;//指定给新指针
                                break;
                            }

                            resetCancelNextUpFlag(child);//忽略
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {//分发结果 handler
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();//记录时间 x,y,index
                                //添加创建TouchTarget作为当前 fristTouchTarget的头节点
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                            //部分忽略
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
                    //执行down时 newTouchTarget 肯定不为空,执行该段
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }
             // 1.d. 有child的情况,都不会进入
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {//当 action 为down dispatchTransformedTouchEvent分发的结果为 false ,开始当作普通view执行
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    //e. 当 action move up  alreadyDispatchedToNewTouchTarget = false 不执行
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        //当action 为 down 事件分发给child,则 alreadyDispatchedToNewTouchTarget = true
                        //此时 target == newTouchTarget 是成立的 就在 down中调用 addTouchTarget()使得成立的
                        handled = true;//有子view的 action为down的情况浏览完毕
                    } else {//f. 当 action move up
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        //通过循环,直接将 down找到的touchTarget对象中保存的view,一一分发 up和down事件对象
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {//为true时就直接将链表向前移动,进行回收掉
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState(); //将FristTouchTarget置空
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        //部分忽略
        return handled;//返回结果
    }

处理分发事件的重头,主要在 dispatchTransformedTouchEvent

dispatchTransformedTouchEvent
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;
        //开始具体针对一个view子孩子的,事件分发 ,只有在down pointerDown hoverDown 进入该方法
        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {//cancel== true 需要读ACTION_CANCEL忽略阅读
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits(); //计算发现的指头数
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {//可能产生多余的事件却没有指头,要下掉该事件
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {//对于多指情况下,暂时忽略
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {//没有孩子的情况,把当前viewGroup当做一个view调取本身的时间分发
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
            //不为空,分发给子孩子
            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;//处理过
    }

总结

本文目前主要针对的Action_Down的情况的一个重点分析,接下来会补充已下内容:

  1. viewGourp更多细节描述
  2. 对事件感兴趣和不感兴趣的流程图展示
  3. 对于Action_Up,Action_cancel等在下一篇博文,进行一个补充性详细说明