Android 事件分发—— ACTION_DOWN 发生了什么
阅读Android 事件分发源码简析,上篇主要基于ACTION_DOWN的情况,我们事件分发在view和viewGroup的具体流向(适合阅读人群:有一定Android开发基础,对view 树状视图有一定了解;源码备注:本次分析基于Android 8.0 源码)
1.梗概
图解事件分发流程
首先,对于刚开始接触阅读Android源码的小伙伴,笔者认为可以借助一些图解流程;先了解一下其背后大致的流程,再扎进源码中进行阅读,避免被太多无关代码干扰无法顺利的阅读主线内容。
那么,既然说到要先用图片大致了解流程,那就先不废话了,直接上图
Android 事件分发 pipeline
由上图我们可知:
- 我们的Android系统在分发触控事件时,是先通过一个input Manager Service 将输入的事件传递出来
- 在分发的最上层的类是window
- 我们的所有view之间的与其父view的通信都是双向的
所以,依图我们来简单做一个概述,触控事件由 输入service发送给window,由window开始下发,到activity到decoView,到contentView;然后接下来就是我们开发自己的layout部分,层层下发;然后,由最底层开始向上通知一个 result(作用后面详解),告知上层该触控事件的处理情况。
decoView部分知识补充说明
Android界面与类对应图
这里补充一点我们android源码view部分的组织结构;首先在我们的activity中,我们都知道一个非常常见的方法
setContentView(R.layout.xxx);
相信很多朋友都不陌生,而这个方法的作用就在于,我们的Activity是持有一个decoView的view对象;而setContentView正是将我们开发者的布局设置到这个decoView中进行呈现;而这个decoView的作用也很明显,由图可以看到,我们的导航栏和状态栏都会被decoView与开发者的布局拼凑到一起形成一个界面。
2.view与viewGroup执行流程
讲解范围概述
在上一部分讲解,相信大家对于我们的事件传递大致有了一个概念,接下来我们来用伪代码表述和流程图初步对代码有个认识(PS:笔者不主张一开始就直接讲解源码细节,容易让人一头雾水,最好可以有材料对相关知识点有个大致了解,有一个主线,避免在源码中迷失),那么,我们首先要划定一个范围,我们目前只针对 activity以下,更多重心会放在事件在开发者的布局传递的一个流程!
讲解范围示意图
view的分发方法讲解
对于view来讲,我们目前主要关注的方法就是:
dispatchTouchEvent()
作用:
- 如果 View.OnTouchListener.onTouch 存在发送 event给我们熟知的 OnTouchListener
//部分代码忽略 //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; }
- 如果 OnTouchListener 为空,即该event没有被消费,则传递给 view.onTouchEvent(),在该method中调用的也就是我们常见
public boolean performClick() { // 部分代码忽略 if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } return result; }
viewGroup的分发方法讲解
而对于viewGroup在代码中,主要需要关注的首先同样也是 dispatchTouchEvent(),而viewGroup的dispatch方法与view的作用不同,伪代码如下
public boolean dispatchTouchEvent ( MotionEvent ev){ if(!onInterceptTouchEvent){ for(int i = children.size();i>=0;i--){ if(children.get(i).dispatchTouchEvent(ev)){ return true; } } } return super.dispatchTouchEvent(ev); }
由伪代码可以看到,在我们可以看到在viewGroup中dispatchTouchEvent()的作用:
-
利用 onInterceptTouchEvent 决定是否要截断当前的事件,调用其viewGroup的父类的dispatchTouchEvent()
- 当onInterceptTouchEvent为false的时候,viewGroup就分发到其所持有的所有child,倒着依次询问child是否能够消费掉该event
3.view和viewGroup源码详解
开始之前,我们再用一个流程图来简单过一下,代码的一个流程;希望可以帮助小伙伴抓住主线代码进行阅读
在看此图的时候,有一点需要注意,我们的view的事件分发的流程一般主要是分析的 Action_Down的情况,而其他状态下的执行路径与我们分析的流程是有不同之处的!
view源码讲解
首先,我们来看流程的最末端view针对一个event的代码阐述
view.dispatchEvent(event)分析
相关讲解链接
public boolean dispatchTouchEvent(MotionEvent event) {
//部分代码忽略
boolean result = false;
//部分代码忽略
final int actionMasked = event.getActionMasked();//1.获取当前event中action
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
//2.为了一些新手势,加一层保护性的清理善后
stopNestedScroll();//停止了nestedScrollview的滚动
}
if (onFilterTouchEventForSecurity(event)) {//3.过滤event中的非安全情况(后文有讲解)
if ((mViewFlags & ENABLED_MASK) == ENABLED //4.在view状态为enable的情况下
&& handleScrollBarDragging(event)) {//5.如果是鼠标操控滚动栏
result = true;//直接返回true
}
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null//6.enable的情况下,且OnTouchListernr不为空
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {//7.直接下发给 onTouch
result = true;
}
if (!result && onTouchEvent(event)) {//8.mOnTouchListener没有消费,则分给其他触控事件;此处注意,result == false才能进入 传递给 onTouchEvent(后文有详细解析)
result = true;
}
}
// 处理stopNestedScroll和手势的情况,非关注点;暂时忽略
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
onFilterTouchEventForSecurity
该methd是Google为触摸事件的分发指定了一个安全策略: 如果当前View不处于顶部,且View设置的属性是该View不在顶部时不响应触摸事件,则不分发该事件。 即不安全的情况需要满足两点:
-
在设定被遮挡时需要过滤该事件(mViewFlags包含FILTER_TOUCHES_WHEN_OBSCURED)
-
当前触控事件确实已经被遮挡(event.getFlags()包含MotionEvent.FLAG_WINDOW_IS_OBSCURED)
public boolean onFilterTouchEventForSecurity(MotionEvent event) { //noinspection RedundantIfStatement if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0 && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) { // 满足以上两点不安全的情况,直接返回false,下掉该触控事件 return false; } return true; }
OnTouchListener.onTouch
我们常用的 onTouch事件,允许用户有机会获取所用event,并且消费掉该事件
public interface OnTouchListener { /** * * @param v 被触控事件分发到的view * @param event The MotionEvent 包含的所有event信息 * @return True 消费该事件,false不消费 */ boolean onTouch(View v, MotionEvent event); }
view.onTouchEvent(event)分析
相关讲解链接
onTouchEvent就已经可以看到我们最常用的部分代码内容
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();//1.记录坐标点
final int viewFlags = mViewFlags;
final int action = event.getAction();//2.获取action
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE //判断是否开启可以点击的开关
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)//判断长按开关
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;//判断是否可以开启上下文的点击,比如 鼠标右键点击
if ((viewFlags & ENABLED_MASK) == DISABLED) { //disable的情况处理
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);//设置view内部的Pressed的状态,响应一些比如按下的视图效果
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable; //diable的view也可以消费事件,只是不响应
}
if (mTouchDelegate != null) {//如果mTouchDelegate不为空,调用该类(后文讲解)
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {//a.可以点击的情况情况;b.有悬停和长按显示工具提示框
switch (action) {
case MotionEvent.ACTION_DOWN://方便读者阅读,将down放置最上方
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {//非clickable,暂时忽略
checkForLongClick(0, x, y);
break;
}
// 1. 必须先满足是鼠标右键 或是 手写笔第一个按钮,才会返回true(后文详解)
if (performButtonActionOnTouchDown(event)) {
break;
}
// 2. 当前视图是否可滚动(例如:当前是ScrollView视图,返回true)
boolean isInScrollingContainer = isInScrollingContainer();
if (isInScrollingContainer) {
// 滚动视图内,先不设置为按下状态,因为用户之后可能是滚动操作(非重点,忽略)
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
// 不在滚动视图内,立即反馈为按下状态
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_UP:
//在下一篇进行讲解
break;
case MotionEvent.ACTION_CANCEL:
//非探讨重点,暂时忽略
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
//非探讨重点,暂时忽略
if (clickable) {
drawableHotspotChanged(x, y);
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}
return true;
}
return false;
}
mTouchDelegate.onTouchEvent
此为一个触控的代理类,处理一些特殊场景;最常见的应用场景,就是处理 拓展view的触控区域Extend a child view’s touchable area官方文档链接 ,某一些情况下,我们的view展示必须要比较小,比如一个返回按钮 imageViewButton,但是会造成用户点击很难点击到,所以此时可以继承 TouchDelegate类,处理接收更大区域的点击事件
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
performButtonActionOnTouchDown
protected boolean performButtonActionOnTouchDown(MotionEvent event) {
if (event.isFromSource(InputDevice.SOURCE_MOUSE) &&
(event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
// 如果是鼠标右键,手写笔第一个按钮(详见BUTTON_SECONDARY常量注释)
showContextMenu(event.getX(), event.getY());
mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT;
return true;
}
return false;
}
viewGroup的分发方法讲解
dispatchTouchEvent方法分析 查看源码前,我们需要先了解一下 TouchTarget
TouchTarget简析
TouchTarget 是一个viewGroup中内部类,主要描述了触摸对应的child以及所捕获的数目不定的手指的ids
private static final class TouchTarget {
// 链表最大可回收的长度
private static final int MAX_RECYCLED = 32;
// 用于控制同步的锁
private static final Object sRecycleLock = new Object[0];
// ViewGroup 中维护着一个 mFirstTouchEvent, 它是外部记录正在响应事件 View 的链表, 响应完成之后会调用 recycler 方法, 加入 sRecycleBin 这个可复用的链表中
private static TouchTarget sRecycleBin;
//内部可复用的链表长度
private static int sRecycledCount;
public static final int ALL_POINTER_IDS = -1; // all ones
public View child;//被触控view
// 手指id组合位掩码
public int pointerIdBits;
// 使用链表的数据结构,指向下一个触控对象
public TouchTarget next;
private TouchTarget() {
}
public static TouchTarget obtain(@NonNull View child, int pointerIdBits) {
if (child == null) {
throw new IllegalArgumentException("child must be non-null");
}
final TouchTarget target;
synchronized (sRecycleLock) {
if (sRecycleBin == null) {
target = new TouchTarget();
} e// 从链表复用池中取出一个对象, 并重至属性值
target = sRecycleBin; // 将当前的表头赋给这个变量
sRecycleBin = target.next; // 表头移动到下个位置
sRecycledCount--; // 当前复用池的数量 -1
target.next = null; // 将它的 next 置空
}
}
target.child = child;//新的数据进行重新指定
target.pointerIdBits = pointerIdBits;
return target;
}
public void recycle() {
if (child == null) {
throw new IllegalStateException("already recycled once");
}
synchronized (sRecycleLock) {
if (sRecycledCount < MAX_RECYCLED) {//小于回收长度
next = sRecycleBin;//将当前对象的回收对象赋值下一个
sRecycleBin = this;//自己设置为回收对象
sRecycledCount += 1;//回收池数字加1
} else {
next = null;//超过回收长度,就释放掉下一个
}
child = null;//view置空
}
}
}
viewGroup dispatchTouchEvent简析
public boolean dispatchTouchEvent(MotionEvent ev) {
//部分忽略
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {//过滤非正常情况,上文有讲解
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
//1.当MotionEvent.ACTION_DOWN进入事件,算是一个事件分发的开端
//a.当MotionEvent.ACTION_UP 或move不进入事件
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);//清楚所有 TouchTarget
resetTouchState();//释放 mFirstTouchTarget的链表之前的所有引用,回收置空,方便不影响下一次
}//目前,对TouchTarget的理解 数据结构为链表,由用于关联view和pointerId的对像组成的一组链表,同时方便down后面的事件,向下分发的时候
//可以快速找到分发对象
// Check for interception.
final boolean intercepted;//用于viewGroup的拦截 分发的请求直接可以截断不向下下发,而是直接在本层进行处理
if (actionMasked == MotionEvent.ACTION_DOWN //2.一般情况下,为初始 down和down后面mFirstTouchTarget不为空都会触发的
|| mFirstTouchTarget != null) {//b.action为 move or up且有子view时会进入,因为 mFirstTouchTarget不为空
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);//执行拦截回调
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {//什么情况下 no touch targets 且不是初始第一次按下?
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {//忽略
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
/*
intercepted = true时,
if (mFirstTouchTarget == null) {//此对象为空
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);//调用本viewGroup的super的view的方法,即将结果handled进行了赋值,
在后面的 move和up事件过来时,直接当作普通view调用
intercepted = false时,
action down move up都会进入该判断
}
*/
if (!canceled && !intercepted) {//canceled暂时不考虑; intercepted = false时,进入判断
//部分忽略
//1.action = down 进入
//c. action = up 或 move 不进入
if (actionMasked == MotionEvent.ACTION_DOWN//当动作为down
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)//暂时不清楚,推测是多指情况下,用到的
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);//移除指定的 手指id从targets的链表中
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
//目前猜测 MotionEvent.ACTION_DOWN
// ,才会进入该判断
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();//获取由z轴排序的子view的顺序列表
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();//此种情况为,自定义顺序的情况
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(//一般情况就是默认的index
childrenCount, i, customOrder);
//只考虑正常情况下,preorderedList不为空,且取到的view不为空,验证过后直接返回对应
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//部分忽略
if (!canViewReceivePointerEvents(child)//忽略
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
// 当只考虑MotionEvent.ACTION_DOWN时,mFirstTouchTarget == null ,即 newTouchTarget会为null
//当不为MotionEvent.ACTION_DOWN时,需要从链表获取到对应 target(MotionEvent.ACTION_POINTER_DOWN,MotionEvent.ACTION_HOVER_MOVE)
if (newTouchTarget != null) {// MotionEvent.ACTION_DOWN 不进入,其他情况
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;//指定给新指针
break;
}
resetCancelNextUpFlag(child);//忽略
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {//分发结果 handler
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();//记录时间 x,y,index
//添加创建TouchTarget作为当前 fristTouchTarget的头节点
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
//部分忽略
}
if (preorderedList != null) preorderedList.clear();
}
//执行down时 newTouchTarget 肯定不为空,执行该段
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// 1.d. 有child的情况,都不会进入
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {//当 action 为down dispatchTransformedTouchEvent分发的结果为 false ,开始当作普通view执行
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
//e. 当 action move up alreadyDispatchedToNewTouchTarget = false 不执行
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
//当action 为 down 事件分发给child,则 alreadyDispatchedToNewTouchTarget = true
//此时 target == newTouchTarget 是成立的 就在 down中调用 addTouchTarget()使得成立的
handled = true;//有子view的 action为down的情况浏览完毕
} else {//f. 当 action move up
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//通过循环,直接将 down找到的touchTarget对象中保存的view,一一分发 up和down事件对象
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {//为true时就直接将链表向前移动,进行回收掉
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState(); //将FristTouchTarget置空
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
//部分忽略
return handled;//返回结果
}
处理分发事件的重头,主要在 dispatchTransformedTouchEvent
dispatchTransformedTouchEvent
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
//开始具体针对一个view子孩子的,事件分发 ,只有在down pointerDown hoverDown 进入该方法
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {//cancel== true 需要读ACTION_CANCEL忽略阅读
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits(); //计算发现的指头数
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {//可能产生多余的事件却没有指头,要下掉该事件
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {//对于多指情况下,暂时忽略
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {//没有孩子的情况,把当前viewGroup当做一个view调取本身的时间分发
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
//不为空,分发给子孩子
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;//处理过
}
总结
本文目前主要针对的Action_Down的情况的一个重点分析,接下来会补充已下内容:
- viewGourp更多细节描述
- 对事件感兴趣和不感兴趣的流程图展示
- 对于Action_Up,Action_cancel等在下一篇博文,进行一个补充性详细说明